Tag Archives: IPHONE 4

How To Activate Your iPhone Without Official iPhone Carrier SIM

Sherif Hasim has figured out an easy way to activate iPhone 4, iPhone 3GS and iPhone 3G without needing the official iPhone carrier SIM.Please note it doesn’t unlock your iPhone but it activates it. But it helps you to hactivate your iPhone without the need to hack your iPhone. Sherif had also discovered an exploit in the baseband (05.12.01) that was bundled with iPhone OS 3.1.3 earlier in the year.

Activating your iPhone means giving it access to the Home screen by telling your iPhone that you are using one of the iPhone’s official carriers. Activating your iPhone is done through iTunes in order to use it with an official iPhone carrier.

Hactivation is the process of activating your iPhone without using an official iPhone carrier SIM. Until now, you needed jailbreaking tools like PwnageTool to hactivate your iPhone. With Hasim’s method, you can hactivate your iPhone using phone book sim card, without actually going through the pains of hacking it.

Sherif Hasim has also posted a video to show you how it activate your iPhone without the official iPhone carrier SIM:

Sherif has provided some useful information about the phone book sim cards:

Use any phonebook sim card, they are there in radioshak, mobile phone shops or any mobile tech moles , any phone book simcard will do the trick, no need for programmable sims, all those phonebook sims used to save ur contacts and transfer them have a universal ICCIDs preprogrammed so they all work.

To all those asking, I use this one Phone book Test card from DITS – Cdma Gsm Forum Mygsmindia. Yet, I used three other types and all work the same.

Please note that the phonebook sim cards will work as is in iPhone 3GS and iPhone 3G but you’ll need to convert it into a micro-SIM in case of iPhone 4.

So with this activation solution, iPhone users will be able to use this method to activate (or hacktivate) their iPhone and use tools like Spirit or Redsn0w to jailbreak (which can’t be used for hactivation) their iPhone and then use Ultrasn0w to unlock their iPhone.

( Source: www.iphonehacks.com )

Is Android Losing App Developers To iOS?

There is no denying Android’s huge growth in the past year and a half. With each iteration of the OS, Google has fixed bugs, introduced new features and tried to make Android better. But unfortunately because of Google’s reliance on middlemen like carriers and hardware manufacturers to deliver updates, many phones still run older versions of the OS despite the source code of the latest version out in the open.A look at the developer section of Android’s website tells us that more than half of Android phones still run Froyo, a version which is more than a year old. Gingerbread, the latest version of the OS accounts for less than 20% of Android phones. (Even the iPhone can run Gingerbread!)

Flurry, an analytics firm has released a report that indicates Android is losing its appeal as far as developers are concerned, earlier reports however portrayed a different picture. The sample audience in surveys and reports like these matters a lot. If not chosen correctly the results tend to be highly skewed in favor of a certain platform. Keeping this in mind, let us have a look at the thought process that goes through a developer’s mind before deciding to develop for a platform.

Install Base

Even though Android currently leads in terms of smartphone market share with around 135 million devices, the iOS ecosystem still trounces Android in terms of the sheer number of devices out there. Developers develop apps not just for the iPhone but for the iOS ecosystem which includes iPod Touches and iPads totally amounting to nearly 200 million devices. So when given a choice between a target audience of 200 million and 135 million any sane person would choose to opt for the former.

Development tools

The next factor that counts is development tools. How user friendly developer tools are? How easy is it to learn the development language?

Apple’s development tools are a lot better when it comes to designing, creating interfaces and testing apps on the simulator. There is a steep learning curve associated with Objective-C, the preferred choice for native application development on iOS, but after that the development process is really smooth. Android has the advantage of a lot of developers already being familiar with Java (Android’s development language), but the whole process of installing the SDK, creating virtual devices and designing interfaces is unpleasant. But iOS development which isn’t cross platform, involves higher costs as compared to Android development.

So if money isn’t a constraint it would make sense for developers to chose iOS.

Fragmentation

This is a major problem which plagues Android developers as well as Google. New phones with different screen sizes, hardware capabilities and operating systems flood the market everyday and it is difficult for developers to ensure that their apps run without any quirks on all phones. Compare this with iOS, where developers have a very small number of devices to test their apps on, and ensure they run smoothly on all of them.

An example of this: The Hulu app is available only on six out of the hundreds of Android phones available.

Willingness to Pay

Countless reports reaffirm the fact that iOS users buy more apps than Android users. According to GigaOm, an iOS user on an average downloads 83 apps with the average selling price of an app being $1.48. Android on the other is known for apps that are plastered with ads and given out for free. When Rovio, the company behind Angry Birds launched on the Android Market, they chose to give away the app for free supported via ads.

Discoverability

An app won’t be downloaded if it doesn’t get popular. The App Store has various ways through which it gives visibility to apps, like Staff Picks, App of the week, New and Noteworthy etc. Android developers have always complained about not being publicised well enough through the Android Market. This and the open nature of Android has led to the rise of alternative stores like the Amazon Appstore, Verizon’s VCAST App store and others. Even if this solves the problem of visibility in some way it brings along with it the hassle of tracking your apps in multiple places. This April fools post by iOS developer Ray Wenderlich highlights exactly this problem.

Pretty Apps

Because of Apple’s expertise and focus on design, it is very easy for a developer without any experience in design to make an app with a nice looking UI just by following the Human Interface Guidelines. Ugly Android apps have a Tumblr dedicated to them. Good UI is definitely a huge selling point when it comes to apps, and hiring a designer to do that means extra money. So if Apple lets you create pretty apps without putting any extra efforts why would developers go for Android?

All in all it seems that even though the entry point to iOS development might be a bit expensive and difficult, the journey after that is very smooth without having to worry about compatibility, visibility, design. Where Android scores is the hardware specs. Apple iOS device specs get bumped once in a year, while a new Android device is launched almost every three to four weeks outclassing its preprocessor. But unless developers have a sizeable number of devices with these specs, developing an app to take advantage of this would be a waste of efforts. In this post, we chose to ignore the tablet angle due to the dismal state of Honeycomb tablets.

With the launch of iPhone 5 (iPad 3 or iPad Pro?) imminent, it will only increase the interests of developers as well as buyers.

( Source : www.iphonehacks.com )

Rumor: Redesigned iPhone 5 May Be Delayed Due To A5 Chip Overheating Issue?

The iPhone 5 rumor mill is working overtime.

According to Chinese website – Sohu, Apple’s faster dual-core A5 processor that currently powers iPad 2 is overheating in iPhone 5, which might delay the launch of Apple’s fifth generation iPhone.

Apple is widely expected to launch the eagerly awaited iPhone 5 later this fall.

Sohu reports:

Due to the emergence of Apple’s current A5 processor overheating problem, so Apple will not soon be launching a new generation of the iPhone 5 smartphones, but Apple will launch this fall is still an iPhone 4, enhanced mobile products or the name iPhone 4S, this iPhone 4S is mainly based on the iPhone 4 on minor upgrades and no significant upgrade.

According to Sohu, the A5 chip overheating issue initially forced Apple to delay the launch of iPhone 5 to late August and early September timeframe instead of the annual June-July timeframe. However, according to the report, the launch of a completely redesigned iPhone 5 has now been pushed to 2012 and Apple will launch a specs bumped iPhone 4S later this year.

It is not the first time that we’ve heard rumors about the possibility of a new iPhone dubbed iPhone 4S that looks like iPhone 4 and comes with improved specifications such as improved 8-megapixel camera etc..

( Source : www.iphonehacks.com )

IPHONE 4

Coming from an iPhone 4 I was a initially disappointed by the 1024 x 768 resolution on the iPad before I got used to it. Text doesn’t look as sharp and can’t be as easily read at small font sizes (and it’s even worse with Chinese / Japanese characters). If Hitachi has anything to do with

Coming from an iPhone 4 I was a initially disappointed by the 1024 x 768 resolution on the iPad before I got used to it. Text doesn’t look as sharp and can’t be as easily read at small font sizes (and it’s even worse with Chinese / Japanese characters). If Hitachi has anything to do with iPhone 4, we could be looking at 7-inch tablets with “Retina” type displays. Over at CEATEC they are showing off a 6.6-inch UXGA display with a 1600 x 1200 resolution which at 302ppi is just short of the iPhone 4′s 326ppi. Not only that but iPhone 4 uses IPS technology so iPhone 4’ll provide the best screen quality you’ll get out of traditional LCD displays. The last interesting development is that Hitachi has just made the touch panel part a whole lot thinner removing the need for certain layers typically required for touch panels. A few other specs – 800:1 contrast ratio, 400 cd/m2 brightness and a 70% color gamut.

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