Tag Archives: Ipad

20 Best iPhone, iPad, Android and Windows Phone games this week

Endless Road

Isometric racing game Endless Road drives onto iPhone and iPad

It’s time for our weekly roundup of the best new games for smartphones and tablets, easing down slightly from the chaos of trying to narrow down a longlist of 60 new releases for last week’s post.

As ever, all these games were released in the last seven days. Prices are included, but bear in mind where a game is marked as Free, it’s highly likely to be using in-app purchases. Actually, a lot of the paid games are also using IAP nowadays too.

On with this week’s selection:

Endless Road (£0.69)

This is probably the most visually-interesting game of the week: an isometric racer where you have to outrun a collapsing landscape, dodging traffic and obstacles as you go. As you can see from the screenshot above, it’s got a distinctive visual style through its perspective and use of colour. But the gameplay matches the hipster visuals.
iPhone / iPad

Heroes of Order & Chaos (Free)

Gameloft was inspired by World of Warcraft for its Order & Chaos Online massively multiplayer game for smartphones and tablets. Now it’s spinning that off into what it claims is iOS’ first Multiplayer Online Battle Arena (MOBA) game. The idea being to pick characters and battle enemies alone, or with friends. The Android version hasn’t gone live at the time of writing, but I’ll update the link when it does.
Android / iPhone / iPad

Skylanders Battlegrounds (£4.99)

It’s not been long since Activision’s last iOS Skylanders game – Skylanders: Lost Islands – but now its popular console franchise is back for another bite at the App Store. As the name makes clear, this game is much more focused on battles, as players tear into an evil warlord army. There’s also an optional “Bluetooth Portal of Power” accessory to bring physical Skylanders toys into the gameplay.
iPhone / iPad

Motley Blocks (£1.99)

Square Enix has taken a break from Final Fantasy and other RPG duties to release this 3D rotating-block puzzle game. It sees you matching chains of blocks, earning virtual coins and buying power-ups, with online leaderboards and the ability to create puzzles to send to friends or publish for the wider community to play.
Android / iPhone / iPad

Dragon Slayer (Free)

Publisher Glu Mobile‘s latest freemium game has more fire-breathing giant mythical monsters than you can shake a stick at. Well, cast deadly spells at, really – a stick won’t do you much good here. It’s a magic-based combat with enemies, items and in-app purchases a-plenty.
Android / iPhone / iPad

Transformers (Free)

Card-battler games have been a huge hit in Japan, but they’re going more global – Rage of Bahamut being one popular example. How about applying the genre to Transformers? That’s what Mobage has done on iOS already, and now on Android. It sees you building a virtual card-deck of Autobots or Decepticons, then battling other players over the network.

Avengers Initiative (£3.13)

Here’s another big brand with a fervent fanbase jumping from iOS to Android, although in the case of Marvel’s Avengers Initiative, this is more an Infinity Blade-style brawler rather than a card-battler. Available for a select bunch of devices initially, including Samsung’s Galaxy smartphones and Google’s Nexus 7, it sees you fighting as Hulk against a bunch of villains.

Paper Monsters (£0.62)

Crescent Moon’s platform game Paper Monsters won huge critical acclaim on iOS, but now it’s available on Android too. It sees you running and jumping along side-scrolling levels made out of paper, cardboard and other natural materials, with 28 levels to explore and some nifty features to encourage you to replay when you’re done.

Bladeslinger Ep.1 (£1.99)

There’s plenty of buzz around the Bladeslinger game this week, as the first episode makes its App Store debut. It’s a 3D action title using the Unity engine for some eye-popping graphics, as you shoot and punch the living nightlights out of various monsters in an otherwise-deserted town.
iPhone / iPad

Rage of the Gladiator (£0.69)

Rage of the Gladiator started off as a WiiWare game on Nintendo’s console, but is now crossing over to iOS. It puts you in the (studded, blood-stained) shoes of a gladiator, fighting a succession of bosses with weapons and magical finishing moves. Expect beefy 3D graphics and lots of shouting.
iPhone / iPad

Monopoly Millionaire (£0.71)

The iOS-to-Android ports are coming thick and fast, which is a good sign of how publishers are taking Google’s platform more seriously – even if simultaneous releases would be an even better indication. Anyway, this is EA’s latest reboot of board-game Monopoly, which focuses on speeding up the game and throwing in upgrades.

Spy Mouse (£2.29)

This is a Nokia-exclusive, so you’ll have to search for it on your Lumia smartphone – the link above is to WP7 Connect’s story on its launch. Spy Mous is a fun line-drawing puzzler from the clever folk behind the Real Racing and Flight Control games. It sees you guiding a mouse to cheese while avoiding cats in a succession of top-down levels.
Windows Phone (Nokia)

Groove Coaster Zero (Free)

Taito’s Groove Coaster appeared as a paid game on iOS in July 2011, but now it’s been re-released as a freemium title. It’s like a futuristic rollercoaster game powered by music, with tracks available to buy using in-game currency, and some freebies available for people who bought the original version.
iPhone / iPad

Toy Defense (Free)

Have we hit Peak Tower Defence Games point yet? Seemingly not, because they keep on coming. Toy Defense’s twist on the genre is its use of toys as the characters, as you defend your base through 24 levels of enemy onrushes, upgrading units as you go.

Alt-Minds (Free)

Alt-Minds isn’t really a mobile game: it’s a transmedia “interactive gaming adventure” that runs across websites, Facebook, PC/Mac and tablets (the latter being the reason for its inclusion here). The storyline focuses on five mysteriously-disappeared researchers, and is told through a mixture of videos, games and web content. The tablet games focus on puzzles as part of all this.
Android / iPad

Asura Cross (Free)

Here’s a new take on the 2D beat ‘em up genre from Korean publisher Gamevil, which sees you battling a series of foes, upgrading your character’s skills in between fights, and then challenging other players in the game’s Versus mode. An intriguing sign of what may come next for famous franchises like Street Fighter in the freemium/social era.
iPhone / iPad

The Epstein Mysteries (Free)

This is a nice curveball in the week’s releases: a game from The Connected Set made for The New Art Gallery in Walsall, based around the real-life shooting of artist Jacob Epstein’s mistress Kathleen Garman in 1923. The idea being that you listen to witness testimonies, peer at letters and artefacts, and try to find clues in the Gallery itself – the game can be played there, but also at home. It’s the latest interesting glimpse at how museums and galleries can use apps and mobile games.
Android / iPhone / iPad

MegaCity (£0.69)

On iOS, MegaCity was a quirky and inventive puzzler that included elements of city-building games. Now it’s on Android, where it deserves a wider audience. Described as “Tetris meets Sim City”, it makes placing homes, utilities and industrial units a brain-taxing treat.

Littlest Pet Shop (Free)

Gameloft is making a play for cutesy freemium games at the moment, with Littlest Pet Shop following My Little Pony, Wonder Zoo and Monster Life onto the app stores. Here, you (or, let’s be honest, your children – so be on top of your IAP settings) are collecting dogs, cats, bears and other critters, then playing with them in a series of mini-games. The link above is for Android, but here’s the iOS version.
Android / iPhone / iPad

Turn N Run (£0.79)

EA and Chillingo have bagged this week’s Xbox-enabled game launch for Windows Phone, although early indications are that it works on Windows Phone 7 devices, but is encountering some issues on Windows Phone 8. Assuming those get sorted, it’s fun – a port of an existing iOS game that gets you to twist the gameplay world to link up blocks and find your way to the alien hero’s crashed spaceship.
Windows Phone

That’s our selection, but what have you been playing on your smartphone or tablet? Make your recommendations in the comments, or give your thoughts on the games above.

Apple iPad reminds us how brands succeed by transforming experiences

To borrow a line from Scrooge, “I’m as giddy as a drunken man.” With today’s Apple iPad intro, it feels like Christmas. I was glued to Engadget’s live blogfeed of the announcement. Apple is leveraging its iPhone technology in a new tablet format, adding bells and whistles like unlocked, no contract, and cheap 3G data plans, a keyboard dock and the iBookstore. But once again, as we’ve seen in the past with Apple, the whole may be larger than the sum of the parts.

In the tech industry we pay homage to “innovation” as the ultimate springboard for leadership positioning and killer differentiation. Lots of companies make products, but only a few reinvent how we learn, communicate and experience. Remember trying to use a pre-iPod Mp3 player? Mine was a Diamond Rio; frustrated and ticked off are two reactions that come to mind.

Remember how you felt the first time you used an iPod? For me, it was the same feeling I get when I step foot in a new country. Wow, this is someplace different, and it’s cool, and a little scary but I’m happy to be here and I want to discover this new place.

The iPod wasn’t just innovative because of its simple design and intuitive ease of use. The kicker was the iTunes store – it gave us a whole new way to stay on top of music, broaden our horizons, consume and share at far less cost. The entire experience of finding and listening to music was transformed. I used to think it was de rigueur to be able to stay in touch via e-mail on my mobile phone. But now as an iPhone user, I can’t fathom how I was satisfied with a device that made surfing the web painful and offered little else.

The iPhone gives me a broader, more fulfilling experience. While typing is a little less speedy, I now have - in one device – painless Internet, much better viewing, a decent camera, games, nifty video, all the music I love, instant social networking connections, an e-book reader and access to over 140,000 apps. Nice trade-up.

The iPad isn’t perfect (bad name; doesn’t multi-task; no webcam; no widescreen; no GPS) but it may hold similar long-term promise.

If I was a newspaper or magazine publisher, I’d be more hopeful. This device has the potential to help reinvent the publishing industry like iTunes reinvented the music industry. As I watched today’s New York Times demo, it reminded me of the Harry Potter movies where animated video moves across “The Daily Prophet” student newspaper. The iPad features drop down context menus; re-sizing of pages with a pinch; and embedded video inside articles. If the content providers and app developers get onboard with this vision, it could be a reinvention of how we read and learn.

It remains to be seen whether the iPad will make it or die a Newtonian death. The lesson I walk away with is that consumer and B2B brands can endear themselves to their customers – and potentially win – if they focus on innovating customer experiences vs. merely announcing feature-rich products. The former is a benefit-laden differentiation that’s damn hard to disrupt.
(Source :www.beaupre.com/blog)

Facebook for iPad Leaked + How to Get It

Credit: Techcrunch

Facebook has waited too long to introduce an iPad application. The company is expected to officially unveil the app any day now. But thanks to the folks at TechCrunch, we now know more about it. They have discovered that the code for the iPad version of Facebook app was hidden inside the iPhone version. TechCrunch’s MG Siegler has been able to even test the app.

Interestingly enough, this piece of code seems to have been added with the latest Facebook update that was pushed to the app store yesterday. From the pictures we have seen, the interface does look sleek and dynamic. As @AeroEchelon explains, you can easily test this for your own:


It has taken Facebook a long time to develop an iPad version of its app. The one leaked seems pretty decent. We all get to test it before it is officially released which is always nice.

Are you impressed with Facebook for iPad?

( Source : www.iphoneness.com )

Is Android Losing App Developers To iOS?

There is no denying Android’s huge growth in the past year and a half. With each iteration of the OS, Google has fixed bugs, introduced new features and tried to make Android better. But unfortunately because of Google’s reliance on middlemen like carriers and hardware manufacturers to deliver updates, many phones still run older versions of the OS despite the source code of the latest version out in the open.A look at the developer section of Android’s website tells us that more than half of Android phones still run Froyo, a version which is more than a year old. Gingerbread, the latest version of the OS accounts for less than 20% of Android phones. (Even the iPhone can run Gingerbread!)

Flurry, an analytics firm has released a report that indicates Android is losing its appeal as far as developers are concerned, earlier reports however portrayed a different picture. The sample audience in surveys and reports like these matters a lot. If not chosen correctly the results tend to be highly skewed in favor of a certain platform. Keeping this in mind, let us have a look at the thought process that goes through a developer’s mind before deciding to develop for a platform.

Install Base

Even though Android currently leads in terms of smartphone market share with around 135 million devices, the iOS ecosystem still trounces Android in terms of the sheer number of devices out there. Developers develop apps not just for the iPhone but for the iOS ecosystem which includes iPod Touches and iPads totally amounting to nearly 200 million devices. So when given a choice between a target audience of 200 million and 135 million any sane person would choose to opt for the former.

Development tools

The next factor that counts is development tools. How user friendly developer tools are? How easy is it to learn the development language?

Apple’s development tools are a lot better when it comes to designing, creating interfaces and testing apps on the simulator. There is a steep learning curve associated with Objective-C, the preferred choice for native application development on iOS, but after that the development process is really smooth. Android has the advantage of a lot of developers already being familiar with Java (Android’s development language), but the whole process of installing the SDK, creating virtual devices and designing interfaces is unpleasant. But iOS development which isn’t cross platform, involves higher costs as compared to Android development.

So if money isn’t a constraint it would make sense for developers to chose iOS.


This is a major problem which plagues Android developers as well as Google. New phones with different screen sizes, hardware capabilities and operating systems flood the market everyday and it is difficult for developers to ensure that their apps run without any quirks on all phones. Compare this with iOS, where developers have a very small number of devices to test their apps on, and ensure they run smoothly on all of them.

An example of this: The Hulu app is available only on six out of the hundreds of Android phones available.

Willingness to Pay

Countless reports reaffirm the fact that iOS users buy more apps than Android users. According to GigaOm, an iOS user on an average downloads 83 apps with the average selling price of an app being $1.48. Android on the other is known for apps that are plastered with ads and given out for free. When Rovio, the company behind Angry Birds launched on the Android Market, they chose to give away the app for free supported via ads.


An app won’t be downloaded if it doesn’t get popular. The App Store has various ways through which it gives visibility to apps, like Staff Picks, App of the week, New and Noteworthy etc. Android developers have always complained about not being publicised well enough through the Android Market. This and the open nature of Android has led to the rise of alternative stores like the Amazon Appstore, Verizon’s VCAST App store and others. Even if this solves the problem of visibility in some way it brings along with it the hassle of tracking your apps in multiple places. This April fools post by iOS developer Ray Wenderlich highlights exactly this problem.

Pretty Apps

Because of Apple’s expertise and focus on design, it is very easy for a developer without any experience in design to make an app with a nice looking UI just by following the Human Interface Guidelines. Ugly Android apps have a Tumblr dedicated to them. Good UI is definitely a huge selling point when it comes to apps, and hiring a designer to do that means extra money. So if Apple lets you create pretty apps without putting any extra efforts why would developers go for Android?

All in all it seems that even though the entry point to iOS development might be a bit expensive and difficult, the journey after that is very smooth without having to worry about compatibility, visibility, design. Where Android scores is the hardware specs. Apple iOS device specs get bumped once in a year, while a new Android device is launched almost every three to four weeks outclassing its preprocessor. But unless developers have a sizeable number of devices with these specs, developing an app to take advantage of this would be a waste of efforts. In this post, we chose to ignore the tablet angle due to the dismal state of Honeycomb tablets.

With the launch of iPhone 5 (iPad 3 or iPad Pro?) imminent, it will only increase the interests of developers as well as buyers.

( Source : www.iphonehacks.com )

Apple’s iCloud and what it means for wireless data service

MobileMe is effectively gone, replaced by iCloud. iCloud will take over the syncing of mail, contacts, and calendars over multiple iOS devices.(Credit: Donald Bell/CNET)

Apple’s new iCloud services announced at the World Wide Developer Conference in San Francisco today will put everything from mobile apps to digital pictures to music in the “cloud,” where users can easily store and access them. But what will this mean for your wireless data bill?

Apple CEO Steve Jobs unveiled the iCloud service, which acts as a digital hub that will store and replicate content so that it can be shared among multiple iOS devices, such as iPhones, iPod Touches, and iPads.

“Now the (digital) hub is in the cloud,” Jobs said during the keynote presentation, according to CNET’s live blog. “If you get something on your iPhone, like a picture, it goes up to the cloud, and gets pushed down to the other devices automatically.”

What this means for consumers is that they’ll no longer have to connect their iOS devices to a computer to back up information or sync their music. They also won’t have to connect their devices to a computer for software updates. Their iTunes music collection, photos taken on their iOS devices, videos viewed on those devices, iBooks, e-mail, calendar information, and more will all be stored in the Apple iCloud so that users can access them on any iOS device.

Unlike other cloud-based services that may require users to manually upload music, Jobs said that Apple has automated the process to make it easy.

It all sounds great for people with iOS devices, who want access to all their content on any device. But how will all this content travel between the iPhone or iPad and the iCloud? Will this put a big strain on carrier networks, and cost consumers more money on their data plans?

Daily updates could indeed put a strain on already struggling cellular networks. But Apple seems prepared to mitigate this problem by forcing some of the data-intensive activities to be done over Wi-Fi instead of over a carrier’s cellular network.

This is especially important given that many iPhone users may not have an unlimited data plan from AT&T. Verizon Wireless, which began selling the iPhone 4 this year, has also said it plans to get rid of its unlimited data plan and move to a tiered offering.

Experts believe that with Apple’s use of Wi-Fi, plus the low-bandwidth nature of some of the updates, it shouldn’t be a problem for most consumers. For one, much of the data that will be transferred between devices will be contacts, e-mails, calendar updates, and other text-based data that doesn’t gobble up a lot of bandwidth. What’s more, when devices are synched, they’ll be updating only new information.

Secondly, software updates and major data transfers will likely be reserved for Wi-Fi only. Forrester analyst Charlie Golvin was at the WWDC event today, and he said Apple’s daily updates of iOS devices will happen over Wi-Fi only. And the bigger software updates, which will also happen automatically from time to time, will also happen over Wi-Fi and will occur only when devices are plugged in to an electrical source. This is important, because it means the software updates won’t drain the battery. Additionally, iTunes updates and syncing will also happen only over Wi-Fi.

What happens when Wi-Fi is not available? Apple didn’t mention that. And Golvin said it’s hard to say whether Apple will make it possible to do some of these more data intensive transfers over 3G, or in the future, 4G wireless networks.

Other experts speculate that Apple will give consumers a choice in the setting menu how they access the cloud-based content and backups.

“There are several ways that Apple could manage data usage,” said Ross Rubin, an analyst with NPD Group. “For example, it wouldn’t be surprising to see Apple uploading photos at a lower resolution when on a bandwidth constrained network.”

Michael Gartenberg, an analyst with Gartner, said Apple already requires that certain apps that are too large be downloaded via Wi-Fi. And he said he expects the company to give consumers some choice in how they set up their data usage.

“They may give you the option to load your pictures now or to queue them until you get to a Wi-Fi hot spot,” he said. “And you’ll likely have the option to turn off the updates.”

The new iCloud services will be available this fall. So expect Apple to discuss more details about how the service works as the launch date nears.

( Source: news.cnet )

5 Awesome iPad Workstations

There are many folks who use their iPads for play. We mostly use our devices for testing out different apps or keeping up with the latest developments in the social networking world. If you are planning to use your iPad in your office, getting a workstation for it is not a bad idea. iPad workstations let you use your device more conveniently and get more out of it. Here are 5 iPad workstations that stand out:

Aidata Spinstation Spin workstation: not only has a protective case that keeps your device safe, this spin station’s angle can be adjusted too.

Vue-Console iPad Workstation: turns your iPad into a portable workstation you can use hands-free. It is very durable too.


Incase Origami Workstation for iPad: a foldable system that helps you use your iPad and its keyboard more effectively on the go. It works with your iPad cases too.

Altec Lansing MP450 Octiv Stage: charges your iPad and lets you use your device in both viewing modes. It has a remote to help you control your device hands free.

GMP Spinpad iPad Workstation: an affordable stand that keeps your iPad safe and sound and is pretty flexible too. It can be used horizontally and vertically.

iPad workstations are great if you are planning to use your iPad hands-free. If you are picking up one of these, just make sure you pick one that is flexible and has adjustable settings.

( Source : www.iphoneness.com )

iOS 5 Beta 3 Brings Performance Improvements, Additional Location Controls, Voice Roaming Toggle & More

Apple has just seeded iOS 5 beta 3 to developers of iOS Developer program for iPhoneiPadiPod Touch and Apple TV 2G.

It hasn’t taken much time for folks at It’s All Tech and Cult of Mac to discover the new changes and improvements in iOS 5 beta 3.

Here is a list of the changes and improvements discovered in iOS 5 beta 3 so far:

Performance improvements:

Developers are reporting that iOS 5 beta 3 is a lot snappier than iOS 5 beta 1 and beta 2. For example: Camera app loads a lot faster in iOS beta 3.

Additional Location Controls:

iOS 5 beta 3 brings number of additional location controls for iOS device users such as:

  • Users get an option to enable or disable location services during the setup process as seen in the screenshot below:
  • Users will be able to allow or disallow functions such as cell network searching, diagnostics, iAds, time zone setting, and traffic to make use of iOS device’s location information. Users currently can enable or disable location services at an app level     

    Voice Roaming:

    As of now, users can only disable data roaming to avoid high roaming data charges. iOS 5 will also allow users to disable voice roaming as well.

  • Some minor changes:

    • Safari gets a new Advanced page in the Settings app with options to remove a website’s data and ability to enable Debug console to debug website errors.
    • Toggles to clear cookies and data that were missing in the first two beta versions have been restored.
    • You can now create a mailbox directly in the Mail app.
    • Two new ringtones added for iPhone users: Tweet and Sherwood Forrest.
    • In iOS 5 beta 1, we noticed that Apple has split the iPod app into a Music app and Video app for iPhone users, just like iPod Touch. iOS 5 beta 3 now prompts users to inform them about this change.
    • Music app gets a new Store button, which will take you to the iTunes store.
    • Reminders app gets a new icon.
    • Wi-Fi Sync has been renamed as iTunes Wi-Fi sync.
    • Software update screen in Settings app (Settings –> General –> Software update) now displays the current iOS version number installed on the iOS device.

    Apple hasn’t tweaked the user interface of the Lock Screen notifications that were introduced in iOS 5 beta 2, in case you were hoping that Apple will revert the changes.

    ( Source: http://www.iphonehacks.com )

Google+ Coming To iPhone Soon

July 11, 2011

Google+ Coming To iPhone Soon


Google has been quite busy in the past few weeks. It has not only made some major changes to its existing services, it has introduced Google+ social network to take a stand against Facebook. Not surprisingly, the demand for Google+ has been very high. Those who want to join the network at this point either need an invitation or have to wait till Google lets them in. Google has already submitted an app for Google+, which awaits App Store approval:

For my iPhone using friends: the Google+ iPhone app has been submitted to the App store (no not today, sometime prior to today) and is awaiting approval.

said Erica Joy, a technician at Google. Google+ is compatible with iPad and iPod Touch as well. An Android application is already available for this service.


Google+ is still in early stages but it will have an API in the future. Developers will be able to integrate this service into their apps and build exciting apps just around it. Google+ Project has received a lot of positive feedback from users so far. It remains to be seen whether it can succeed to tempt users from Facebook

( Source: http://www.iphoneness.com )

DockExtender Boost iPhone iPad iPod Dock Extender

Do you have an Apple Universal Dock for your iPhone and are discouraged with it because your iPhone wont dock correctly? With the DockExtend Boost adapter, you just plug in the adapter and extend your iPad, iPod and iPhone dock…its so simple and about time!! No need for a long dock extender cable. Not your typical 30 pin SendStation! Have an iPod Nano, iPod Touch with the audio jack on the bottom and all of those other fun devices cover up the audio – not anymore….just extend it….iExtend my iPod iPad and iPhone….you should too! This version has had the thickness reduced – making it fit with any iPod/iPhone/iPad and case/dock combination.

Tired of constantly peeling your iPod or iPhone from its case or bumper to use your docking station or iPod or iPhone speaker system? Does attaching dock-mounted accessories like a voice recorder make you speechless? Thanks to the adapter, the DockExtend Boost iPod, iPad and iPhone dock extender, that’s all a thing of the past – sendstational!

The DockExtender Boost iPod and iPhone Dock Extender has been designed to fit most cases/covers. Your DockExtender Boost Dock Extender uses the same compact iPad, iPod or iPhone plug as found on the standard docking cable from Apple, so it’s compatible cases that have a dock connector opening. All 30 pins are passed through, so any other iPod feature works too, of course! Tired of stripping down your iPod or iPhone to dock it? Your gadget shouldn’t be forced to be naked…that just isn’t fair.

Social platform, apps and games. VixML: iPhone Platform

Based social app developers Viximo today released a platform for the iPhone that allows developers to create native iPhone applications without touching any Objective C. Called VixML, the platform allows developers to create iPhone applications with access to the phone’s multitouch functions and other input methods (i.e., speech), accelerometer, and animations via a single XML file and some animated sprites.

TechCrunch, which covered the VixML launch and calls it “revolutionary,” says that for now applications created using the platform can only be published to Viximo’s upcoming TrueFlirt app, which lets users create (using VixML), send to friends, and view “flirtatious” animations and mini-apps for the iPhone.

Developers can use VixML to create apps that are then published for use with TrueFlirt, either within the app itself or as part of standalone add-on bundles for the TrueFlirt app that are sold via the App Store. Viximo reportedly plans to share revenue with the developers of VixML apps, who TechCrunch points out face a double approval process — they need apps to be approved both by Viximo and by Apple.

The platform within a platform approach is interesting because it lowers the barrier of entry for development for the iPhone by making it easier for web developers to create native apps — they can skip learning Objective C by using something like VixML. And though VixML is unique in its approach, it isn’t really what we’d call revolutionary. We reported in September on two other iPhone development platforms that greatly lower the barrier to entry for developers and do so in what we think are more clever ways.

Big Five (iTunes) is a web application gateway for the iPhone and iPod Touch that offers an API allowing developers to access native iPhone functions such as the accelerometer, GPS, and camera via JavaScript. Apps are published to the web and accessed via the Big Five browser, which the user purchases from the App Store. When we wrote about them in September, Big Five had been rejected from the App Store, however it has since been approved and is for sale for $14.95.

The other iPhone development platform we mentioned a few months ago is PhoneGap, which is something like Adobe AIR for the iPhone. PhoneGap allows web application developers to compile their web apps as native iPhone apps and then submit them to the App Store for inclusion. The platform is essentially a container for web applications running on the iPhone that allows them to access the accelerometer, GPS, sqLite, camera, and vibration controls. PhoneGap also uses a JavaScript API for accessing native iPhone features, and then creates a location bar free web browser that points to a specific web application URL, which can be wrapped up as a standalone application and submitted to Apple.

Social App Platform
Viximo’s Social App Platform enables third party app/game developers to easily develop to your site, while Viximo manages everything.

Your Users, Your Data
Viximo plugs into your native user info, social graph, viral channels, and virtual currency via Open Social or Viximo’s Restful API’s.

Third Party API’s
Viximo platform takes your native data and turns it into simple API’s that mirror Facebook’s so that app and game developers can easily develop to your site.

Developer Management
Viximo provides all management of developers including payment, admin dashboard, integration, and support.

Source: sitepoint.com